BananaEngine Hub
The Power of High-Speed Scripting
Showcase: Games Built with BananaEngine
Real-world examples of games developed by our community using the v1.9 core.
Zombie Hunt by 12sdee
We thank 12sdee for showing the true power of BananaEngine with this intense survival game. Respect to the developer!
PLAY ZOMBIE HUNTFruit Samurai by 12sdee
This impressive project puts an end to the Banana Engine vs Phaser rivalry. You have achieved a first in our community!
PLAY FRUIT SAMURAIBanana Rex by mammadovcubby
Many thanks to mammadovcubby for the appreciation letter. You are at the forefront of the BananaJam community.
PLAY BANANA REXBanana Bird (SO Edition)
An amazing adaptation created by mammadovcubby using our mobile-ready physics core.
PLAY BANANA BIRDCore Engine Methods
Banana.Init(width, height)
Initializes the game canvas and sets the internal resolution.
Banana.Init(1280, 720);
Banana.Clear()
Clears the entire canvas buffer for the next frame.
Banana.Clear();
Rendering
Banana.DrawRect()
Banana.DrawRect(0,0,50,50,"red");
Input
Banana.Vibrate()
Banana.Vibrate(200);
Physics
Banana.CheckCol()
Banana.CheckCol(p1,p2);