BananaEngine Hub

The Power of High-Speed Scripting

Showcase: Games Built with BananaEngine

Real-world examples of games developed by our community using the v1.9 core.

🧟

Zombie Hunt by 12sdee

We thank 12sdee for showing the true power of BananaEngine with this intense survival game. Respect to the developer!

PLAY ZOMBIE HUNT
⚔️

Fruit Samurai by 12sdee

This impressive project puts an end to the Banana Engine vs Phaser rivalry. You have achieved a first in our community!

PLAY FRUIT SAMURAI
🦖

Banana Rex by mammadovcubby

Many thanks to mammadovcubby for the appreciation letter. You are at the forefront of the BananaJam community.

PLAY BANANA REX
🐦

Banana Bird (SO Edition)

An amazing adaptation created by mammadovcubby using our mobile-ready physics core.

PLAY BANANA BIRD

Core Engine Methods

Banana.Init(width, height)

Initializes the game canvas and sets the internal resolution.

Banana.Init(1280, 720);

Banana.Clear()

Clears the entire canvas buffer for the next frame.

Banana.Clear();

Rendering

Banana.DrawRect()

Banana.DrawRect(0,0,50,50,"red");

Input

Banana.Vibrate()

Banana.Vibrate(200);

Physics

Banana.CheckCol()

Banana.CheckCol(p1,p2);
🍌 BANANA ENGINE IDE v1.9
> [System] Engine Ready.